Software EngineerOrlando, FL

Hi, I'm Christian.

I'm a software engineer in Orlando. I build web applications, developer tools, and games.

Selected softwareScroll to explore

Selected work.

04 projects / Software
BuildValue application interface
02

Web application

BuildValue

Compare League of Legends items and full builds by their gold efficiency, using data from Riot's API.

Full-stack development and item-data pipeline

HasteCV application interface
03

Web application

HasteCV

A resume and cover-letter builder with rich-text editing, PDF exports, and an MCP server for AI clients.

Product design, full-stack development, and MCP API

Experience.

The day-to-day work

Cencora (Intrinsiq)

Senior Data Operations Engineer

  • Build Python tooling that monitors and manages high-volume data pipelines on Azure Databricks and SQL Server.
  • Own CI/CD for production deployments through Azure DevOps, adding pre-deploy checks that cut rollout incidents.
2025 – Present

Mouseflow

Software Engineer

  • Led the migration of the core analytics dashboard from jQuery to Vue 3 and Blazor, retiring legacy code and speeding up customer-facing views.
  • Built the dashboard’s data-visualization components in Vue and Chart.js: heatmaps, session-replay surfaces, and funnel views used across customer dashboards.
2023 – Present

Aizhak Coffee

Full-Stack Developer (Contract)

  • Built a real-time ecommerce storefront in Vue 3 and TypeScript on Firebase, from cart to live inventory.
  • Shipped the MVP ordering flow in under six weeks, working directly with design and backend.
2023 – 2024

Baptist Health South Florida

Junior Frontend Developer

  • Built responsive patient-portal interfaces in React and TypeScript under WCAG accessibility requirements.
  • Integrated the frontend with Java Spring Boot APIs handling sensitive patient data.
2022 – 2023
A little background

About me.

Portrait by a window, wearing a floral shirt

My work spans web applications, integrations, and data pipelines. At Mouseflow, I’ve built analytics interfaces and integrations. At Cencora, I build Python tools for production data workflows and maintain their deployment pipelines.

Outside work, I build my own products and make games. Formship helps coaches put together learning programs, and HasteCV is a resume builder I use myself. Making games gives me room to draw, experiment with gameplay, and see how people respond to what I’ve made.

Behind the work.

Notes & postmortems
01

I Won't Be Abducted: fixing what players couldn't read

A placement flow that passed its tests and ate clicks, a boss with bad instructions, and an economy that gave tools away. The September update.

5 min read
02

Silhouettes before commitments

The four-gate look test I run before any character or prop earns a place in a game.

4 min read
03

Undead Signal: five days of rules before a line of code

Killing three drafts, the rule that gave back depth I never designed, and balancing a roguelike with a bot that plays 300 runs.

6 min read
04

ThunderBashers: shipping a Unity brawler in five days

A mid-jam engine switch, a mechanic that felt broken for three days, and the telegraph that fixed it.

5 min read

What I work with.

Languages
TypeScript · JavaScript · Python · SQL · GDScript
Frontend
Vue 3 · React · Blazor · Tailwind · Chart.js · Tiptap
Backend & Data
Node.js · Django · DRF · Flask · Java Spring Boot · SQL Server · Azure Databricks · Firebase
AI & Agentic
Claude Code · Claude API · Cursor · MCP · Multi-agent orchestration · Prompt engineering · Structured output
Game Dev
Phaser 3 · Godot 4 · GDScript · Krita · Hand-painted art · Data-driven design
Infra & Ops
Docker · Azure DevOps CI/CD · Git · Render