Christian D'Albano

Software EngineerOrlando, FL

I build the whole thing, then keep it running.

Web apps, integrations, and data pipelines for companies that need them to hold up. On my own time, Formship, HasteCV, and four small games, all shipped.

About

The short version

I’m a software engineer in Orlando. Most of my work is the unglamorous middle of a product: the migration nobody wants to own, the integration that has to fail loudly, the pipeline that has to be right before anyone is awake. At Mouseflow that meant moving the analytics dashboard off jQuery and running the integrations platform across Shopify, WordPress, Optimizely, and Salesforce. At Cencora it means Python tooling and CI/CD around production data pipelines on Databricks and SQL Server.

On my own time I finish things. Formship is a coaching SaaS with a multi-step orchestration behind its quizzes. HasteCV is a resume builder with its own MCP server. I have shipped four small games in three engines, art included. I run my own job search through the tools I built, so I find out quickly when one of them is not worth much.

What I want next is a team where the systems are the product and shipping the whole thing is the job. If that team makes games, or puts applied AI in front of real users, better.

Experience

Work

  1. Senior Data Operations Engineer @ Cencora (Intrinsiq)

    Jul 2025 – Present · Orlando, FL

    • python
    • sql-server
    • azure-databricks
    • azure-devops
    • ci-cd
    • docker
    • data-quality
  2. Software Engineer @ Mouseflow

    Aug 2023 – Present · Remote

    • vue
    • blazor
    • javascript
    • chart-js
    • web-sdk
    • integrations
    • shopify
    • wordpress
    • optimizely
    • salesforce
    • agentic-ai
    • mcp
  3. Full-Stack Developer (Contract) @ Aizhak Coffee

    Sep 2023 – Jan 2024 · Remote

    • vue
    • typescript
    • firebase
    • docker
    • ecommerce
  4. Junior Frontend Developer @ Baptist Health South Florida

    Jun 2022 – Aug 2023 · Miami, FL

    • react
    • typescript
    • java-spring-boot
    • accessibility
    • wcag
    • healthcare
Work

Products I shipped

  • BuildValue

    A League of Legends gold-efficiency tool built around the question item designers balance against, what is a stat point actually worth. Scores every item, compares full builds, auto-syncs from Riot's API weekly.

    • league-of-legends
    • full-stack
    • vue
    • fastapi
  • HasteCV

    An AI resume and cover-letter builder with a structured document model, rich-text editing, and an MCP server that lets AI clients read and edit documents directly.

    • saas
    • ai
    • mcp
    • full-stack
  • Aizhak Coffee

    A real-time coffee storefront in Vue and Node, shipped as a fast MVP. Cart, inventory, and ordering on Firebase.

    • ecommerce
    • vue
    • node
    • firebase
Writing

Design Notes

5 min read

Undead Signal: five days of rules before a line of code

Designing an anti-poker roguelike by inverting Balatro, killing three drafts to find it, and balancing the result with a bot that played 300 runs per tweak.

  • postmortem
  • unity
  • jam
  • game-design
  • balancing
  • card-game
  • 3 min read

    This site is the case study

    Three token layers, eleven motion presets, two identities from one codebase, and a two-agent Claude workflow that keeps design authority and implementation honest.

    • design-systems
    • nuxt
    • tokens
    • motion
    • ai-tooling
    • process
  • 3 min read

    Tuning fear by numbers

    How I Won't Be Abducted ramps difficulty with zero new mechanics: every knob lives in a Godot resource, and the player's kit never changes.

    • systems-design
    • godot
    • difficulty
    • data-driven
  • 4 min read

    I Won't Be Abducted: a 63-hour postmortem

    Shipping a tabletop-defense game solo in one weekend: scope guardrails, a mid-jam economy cut, and hiding the real game underneath the game.

    • postmortem
    • godot
    • jam
    • narrative-design
  • 3 min read

    Spare Knight: 13 days, no dice

    Designing a tactical roguelike where every attack lands: initiative from speed, commitment instead of RNG, and a hand-painted world made in Krita.

    • postmortem
    • phaser
    • jam
    • combat-design
    • art
Skills

What I work in

Languages

  • TypeScript
  • JavaScript
  • Python
  • SQL
  • GDScript

Frontend

  • Vue 3
  • React
  • Blazor
  • Tailwind
  • Chart.js
  • Tiptap

Backend & Data

  • Node.js
  • Django
  • DRF
  • Flask
  • Java Spring Boot
  • SQL Server
  • Azure Databricks
  • Firebase

AI & Agentic

  • Claude Code
  • Claude API
  • Cursor
  • MCP
  • Multi-agent orchestration
  • Prompt engineering
  • Structured output

Game Dev

  • Phaser 3
  • Godot 4
  • GDScript
  • Krita
  • Hand-painted art
  • Data-driven design

Infra & Ops

  • Docker
  • Azure DevOps CI/CD
  • Git
  • Render

Open to software and gameplay engineering roles, Orlando or remote

Let's talk.

chrisdalbano12@gmail.com

© 2026 Christian D'Albano · Designed and built by hand in Orlando.