Christian D'Albano
Game DesignerOrlando, FL
I design, code, and paint games end to end.
I bring production engineering to gameplay and systems, and I make the art myself.
About
Who I am
I’m a game designer and developer who ships small, complete games end to end. I bring production engineering discipline to them: data-driven tuning, clean event buses, and architecture that holds up under pressure.
Spare Knight is a tactical roguelike with speed-based initiative on an isometric grid, souls-like timing reactions, and a hand-painted look I made in Krita. I Won’t Be Abducted is a tabletop-defense game in Godot, built on data-driven resources and a signal bus, with a twist that reframes the whole game in its last beat.
I’m most interested in work where games and AI meet.
Work
Games + Projects
Games
- Phaser 3 Gamedev.js Jam 2026
- Godot 4.6 Wavedash Spring Jam 26
Tools & AI
- league-of-legends
- full-stack
- vue
- fastapi
- python
- data-pipeline
- chart-js
- saas
- ai
- agentic-ai
- ai-orchestration
- vue
- python
- education
- saas
- ai
- mcp
- full-stack
- django
- vue
- tiptap
Skills
Tools I build with
Languages
- TypeScript
- JavaScript
- Python
- SQL
- GDScript
Frontend
- Vue 3
- React
- Blazor
- Tailwind
- Chart.js
- Tiptap
AI & Agentic
- Claude Code
- Claude API
- Cursor
- MCP
- Multi-agent orchestration
- Prompt engineering
- Structured output
Game Dev
- Phaser 3
- Godot 4
- GDScript
- Krita
- Hand-painted art
- Data-driven design













