Christian D'Albano

Game DesignerOrlando, FL

I design, code, and paint games end to end.

I bring production engineering to gameplay and systems, and I make the art myself.

About

Who I am

I’m a game designer and developer who ships small, complete games end to end. I bring production engineering discipline to them: data-driven tuning, clean event buses, and architecture that holds up under pressure.

Spare Knight is a tactical roguelike with speed-based initiative on an isometric grid, souls-like timing reactions, and a hand-painted look I made in Krita. I Won’t Be Abducted is a tabletop-defense game in Godot, built on data-driven resources and a signal bus, with a twist that reframes the whole game in its last beat.

I’m most interested in work where games and AI meet.

Work

Games + Projects

Games

Tools & AI

  • A League of Legends gold-efficiency tool. It scores every item, compares full builds, and auto-syncs from Riot's API each week.

    • league-of-legends
    • full-stack
    • vue
    • fastapi
    • python
    • data-pipeline
    • chart-js
  • A SaaS that turns coaching frameworks into structured learning programs. I designed and built the agentic-AI orchestration system behind its quizzes and modular content, solo.

    • saas
    • ai
    • agentic-ai
    • ai-orchestration
    • vue
    • python
    • education
  • An AI resume and cover-letter builder with a structured document model, rich-text editing, and an MCP server that lets AI clients read and edit documents directly.

    • saas
    • ai
    • mcp
    • full-stack
    • django
    • vue
    • tiptap
Skills

Tools I build with

Languages
  • TypeScript
  • JavaScript
  • Python
  • SQL
  • GDScript
Frontend
  • Vue 3
  • React
  • Blazor
  • Tailwind
  • Chart.js
  • Tiptap
AI & Agentic
  • Claude Code
  • Claude API
  • Cursor
  • MCP
  • Multi-agent orchestration
  • Prompt engineering
  • Structured output
Game Dev
  • Phaser 3
  • Godot 4
  • GDScript
  • Krita
  • Hand-painted art
  • Data-driven design