Unity 6 · Very Serious Juniper Dev Game Jam
ThunderBashers

Robots fight in a circular pit over a storm-charged ball. Spin to strike it, spin to parry it, get caught by it while you’re not spinning and you’re out — last bot standing wins. The whole game is one verb, built around the jam theme “Spin To Win.” It ships as a complete arc: a menu, a guided tutorial, and a three-arena campaign that escalates from three combatants to six, against a league of bots that each play differently — from the enthusiastically incompetent to the near-unbeatable. I designed and directed it, drew the robots and the arena by hand, and shipped it solo in about five days in Unity, after pivoting engines mid-jam. My first Unity title, after Spare Knight (Phaser) and I Won’t Be Abducted (Godot). </content>













