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Game development / Unity 6 / Very Serious Juniper Dev Game Jam

ThunderBashers

An arena brawler where spinning lets you strike and parry a storm-charged ball.

My contributionGame design, direction, programming, and the jam's hand-drawn artwork

Built withgame-dev / unity / webgl / arena-brawler / jam / hand-drawn / ai-design / 2.5d

ThunderBashers project overview
ThunderBashersGame

About the project

Robots compete to be the last one standing in a circular arena. Spin to strike the ball or parry it; get hit while you’re exposed and you’re out.

I built the game in Unity for a jam and drew the robots and arena by hand. A guided tutorial introduces the controls before a campaign of increasingly difficult arenas. After the jam I directed a staged visual overhaul: a league identity and logo, a UI kit, robots rebuilt as models rendered into the original sprite rig, and a single flat-shaded style for the whole match frame. The overhaul write-up covers the order and the reasoning.

Each opponent has a profile controlling reaction time, aim, and when it panics. Tuning those profiles let me give the bots different personalities and adjust the difficulty without adding new combat rules.