Game development / Unity 6 / Very Serious Juniper Dev Game Jam
ThunderBashers
An arena brawler where spinning lets you strike and parry a storm-charged ball.
My contributionGame design, direction, programming, and the jam's hand-drawn artwork
Built withgame-dev / unity / webgl / arena-brawler / jam / hand-drawn / ai-design / 2.5d

About the project
Robots compete to be the last one standing in a circular arena. Spin to strike the ball or parry it; get hit while you’re exposed and you’re out.
I built the game in Unity for a jam and drew the robots and arena by hand. A guided tutorial introduces the controls before a campaign of increasingly difficult arenas. After the jam I directed a staged visual overhaul: a league identity and logo, a UI kit, robots rebuilt as models rendered into the original sprite rig, and a single flat-shaded style for the whole match frame. The overhaul write-up covers the order and the reasoning.
Each opponent has a profile controlling reaction time, aim, and when it panics. Tuning those profiles let me give the bots different personalities and adjust the difficulty without adding new combat rules.







