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Game development / Godot 4.6 / Wavedash Spring Jam 26

I Won't Be Abducted

Defend a bedroom from an alien invasion in a tabletop game made in Godot.

My contributionGame design, programming, and papercraft artwork

Built withgame-dev / godot / tabletop-defense / jam / hand-drawn / narrative / data-driven

I Won't Be Abducted project overview
I Won't Be AbductedGame

About the project

A boy defends his bedroom from a nightly alien invasion. You charge and kick enemies, craft obstacles, and choose upgrades between nights. The ending pulls the camera back to reveal who’s moving the pieces.

I designed and programmed the game in Godot and drew the papercraft artwork. Enemy behavior and difficulty are set through Godot resources, which let me adjust the encounters without rewriting the gameplay systems.

The September update expands the game to four nights and revises crafting, boss cues, and the ending. Read the follow-up postmortem for the problems behind those changes and how I worked with Codex to address them.