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Godot 4.6 · Wavedash Spring Jam 26
I Won't Be Abducted
game-dev godot tabletop-defense jam hand-drawn narrative data-driven

A boy refuses to leave his room and defends it from a nightly alien invasion across three nights. Then the camera pulls back: the aliens are board-game pieces, the giant hands placing them are his own, and the boss is his Dad opening the door. Charge-kick combat, craftable obstacles, a dawn draft between nights, all tuned from data-driven Godot resources rather than code. I designed it, wrote all the GDScript, and drew the papercraft art, solo in about 63 hours. My first shipped Godot title after Spare Knight in Phaser.













