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Godot 4.6 · Wavedash Spring Jam 26

I Won't Be Abducted

game-dev godot tabletop-defense jam hand-drawn narrative data-driven
I Won't Be Abducted screenshot

A boy refuses to leave his room and defends it from a nightly alien invasion across three nights. Then the camera pulls back: the aliens are board-game pieces, the giant hands placing them are his own, and the boss is his Dad opening the door. Charge-kick combat, craftable obstacles, a dawn draft between nights, all tuned from data-driven Godot resources rather than code. I designed it, wrote all the GDScript, and drew the papercraft art, solo in about 63 hours. My first shipped Godot title after Spare Knight in Phaser.

Key art: the boy stands his ground in the bedroom doorway
The bedroom board: a 3x5 tabletop diorama ready for night one
Hand-drawn papercraft standees: the boy and the alien pieces
Intro cinematic slide: the farmhouse at dusk
Game-over illustration: a silhouette looms in the doorway

Let's build something.

chrisdalbano12@gmail.com

© 2026 Christian D'Albano · Hand-built design system — Nuxt 4, Tailwind, motion-v. Tokens and motion vocabulary by me.