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Phaser 3 · Gamedev.js Jam 2026

Spare Knight

game-dev roguelike tactical isometric jam phaser hand-painted
Spare Knight screenshot

You play an outdated knight protecting one human while the machines decide organic life is inefficient. Tactical roguelike on a 6x6 isometric grid: speed-based initiative, no attack RNG, souls-like timing reactions where you read the chime and time the strike. Hand-painted Bright Ruins look, somewhere between Don’t Starve and Studio Ghibli. I directed the project, wrote all the code in Phaser 3, and painted every tile and character in Krita on a Wacom tablet over 13 days, with one collaborator on sound and narrative.

Act 1 combat arena: hand-painted cornfield battleground on the isometric grid
Act 1 node map: branching run paths painted across the Bright Ruins countryside
Act 2 combat arena: the cathedral approach
The camp scene between battles, warm and sunlit
Event illustration: Wren whispers to the knight

Let's build something.

chrisdalbano12@gmail.com

© 2026 Christian D'Albano · Hand-built design system — Nuxt 4, Tailwind, motion-v. Tokens and motion vocabulary by me.