Back to Games
Phaser 3 · Gamedev.js Jam 2026
Spare Knight
game-dev roguelike tactical isometric jam phaser hand-painted

You play an outdated knight protecting one human while the machines decide organic life is inefficient. Tactical roguelike on a 6x6 isometric grid: speed-based initiative, no attack RNG, souls-like timing reactions where you read the chime and time the strike. Hand-painted Bright Ruins look, somewhere between Don’t Starve and Studio Ghibli. I directed the project, wrote all the code in Phaser 3, and painted every tile and character in Krita on a Wacom tablet over 13 days, with one collaborator on sound and narrative.













