Game development / Unity 6 / Wavedash game jam
Undead Signal
A zombie card roguelike where the horde forms poker hands and you break them apart to survive.
My contributionGame design, programming, and artwork
Built withgame-dev / unity / webgl / card-game / roguelike / jam / systems-design / balancing

About the project
You play a radio engineer restoring the signal in locations overrun by zombies. The horde forms poker hands, and each hand determines the threat you’ll face when you leave. You can lower that threat by removing high cards or breaking the hand’s combinations.
Searching for loot adds to the horde. Loud weapons draw more cards, equipment can break, and an attack that fails to kill leaves you open to a bite. Those rules make each action a decision about how much risk to take before moving on.
I designed the rules before building the game in Unity, then tested its balance with an automated bot running 300 seeded runs per configuration. The game is available on Wavedash with achievements, leaderboards, and cloud saves. I also drew the zombie portraits.




